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Jess Worby shares his lesson plan for a five-week comics unit he taught to teens in a studio art class at LOMA, a public art high school on Manhattan’s Lower East Side in spring 2014.
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The haiku’s brevity and relative simplicity of rules make it a good candidate for a comics-making exercise.
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Derek Mainhart lays down the comics history for his students, and gets them to draw their own, updated Yellow Kids!
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Now that your students are approaching the final version of their Gag Cartoon, it’s time for some more drawing lessons. Nothing terribly complex, but these simple concepts can make all the difference in the work of a neophyte cartoonist, both in visual appeal and readability.
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So after spending yesterday helping my students struggle with their nascent, shaky ideas, revising, reworking and shaping them according to the fundamentals that make gag cartoons work, what do I do? Introduce Anti-Gag Cartoons of course! Keep ‘em off balance, that’s what I say!
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Early in Mastering Comics, Jessica Abel and Matt Madden discuss ‘the Horror of the Blank Page’ (Chapter 2). Every artist who has ever put pen to paper has felt it, and likely some of your students will be feeling it now.
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In DWWP, Jessica Abel and Matt Madden begin with this basic unit of comic art—the single panel cartoon. This approach only makes sense, and I utilize it as well.
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I am a firm believer in exploring the rich history of the cartooning medium; not only for its own illustrious sake, but as a fount of inspiration for my students’ work. (I also admit that I love teaching it. Windsor McCay, Siegel and Shuster, The Fleischer Bros., why wouldn’t you teach it?)
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As you know, cartooning is primarily about storytelling. However, for some students a big motivation for taking the class is to learn how to draw. But, as any artist knows, the best way to learn how to draw is simply to do it. Over and over again.
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The second day will be about them getting to know each other. I like to have the class play a game called The Exquisite Corpse. Originally conceived by Andre Breton and the Surrealists, the game encourages group creativity through random chance (in my experience, kids love all things random).
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