Recently, I was a guest at a comics teaching conference in Finland. As far as I know, it was the very first of its kind; attendees and presenters all taught not reading comics, but making comics. I’ve never had the chance before to compare teaching methods and philosophies with such a diverse (and large) group of peers. It was eye-opening (and I wish there had been some such conference before I finished DWWP!). It was so full of valuable information, in fact, that I’m going to divide this report into several parts, and run the next parts over the next week.
I feel very strongly that I have a responsibility, in fact, to young artists trying to break into the business. So, when I am putting together an anthology, I now make a point of including someone whose work hasn’t been published before (or, at least, not in any kind of significant way). It’s a karma thing.
Comics are a character-driven medium, so if a character looks and acts exactly the same as all the others—superheroes wearing spandex, alternative types exuding negativity—then something is gravely wrong. Wrong and boring. As someone else put it: “we need to do violence to the cliché, create havoc with the tried, the tired and tested”.
What this book does, strikingly well, is it teaches you how to be a webcartoonist. From website design issues specific to comics, to personal branding, to dealing with fans (and making more of them) to preparing for conventions (checklists!) right down to setting up a shipping station for your merch, this is by far the most comprehensive, reasonable, serious guide to being a self-publisher that I’ve seen.
Nick Bertozzi is an amazingly talented and prolific cartoonist, a teacher, and a good friend. I was thrilled when I saw this post about the process he used to make his new book Lewis & Clark over at the First Second blog, and asked if we could repost it here. If you’re in NYC, come celebrate the book release with Nick at Bergen Street Comics on Friday, Feb 25. Matt and I will be there, too!
A student of mine tipped me off to great advice from @piaguerra, the artist responsible for Y: the Last Man. I hadn’t been following her, but @bielero thought her advice so good, he’d compiled it into a document, which he passed on to me (and then, of course, I followed her).
This is a truly excellent compendium/overview of the various ways design intersects with comics, from character design to lettering to covers. The approach is comprehensive, with short, well-observed sections touching on just about every design issue you can think of, all beautifully, very fully illustrated. Even end flaps rate their own section.