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Student guide chapter 15: 24-Hour Comic

Chapter 15 closes out the book with a fun creative challenge: the 24-hour comic.

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Student guide chapter 14: Comics in the Age of Mechanical Reproduction

Learn a straightforward scanning technique for high-quality line art, as well how to use the mysterious proportion wheel.

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Student guide chapter 13: Black Gold

Chapter 13 introduces inking with brush, another classic tool for inking comics.

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Student guide chapter 12: Constructing a World

Chapter 12 is a two-part chapter covering backgrounds and world-building as well as the basics of drawing hands and heads.

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Student guide chapter 11: Setting the Stage

Chapter 11 explores panel composition and also includes a tutorial on designing titles.

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Student guide chapter 10: Getting into character

Chapter 10 discusses creating characters, thinking about their personalities, and designing them visually.

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Student guide chapter 9: Structuring Story

Chapter 9 explains concepts of classic storytelling.

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Student guide chapter 8: Inking the Deal

Chapter 8 introduces nib pens, the classic tool for inking comics.

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Student guide chapter 7: Lettering

Chapter 7 shows you how to letter your comics and argues for the importance of hand-lettering in comics. In this section you’ll find student examples of the activities and the homework.

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Student guide chapter 6: Getting on the Same Page

Chapter 6 looks at the page as a unit in comics, both in the context of a book and as a stand-alone form. In this section you’ll find student examples of the homework.

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